AHMMADI, W. N.; EKOSUSILO, M.; PUTRA, H. K. Using Gamification Applications to Increase The Student’s Learning Activity in Digital Simulation Subjects. Indonesian Journal of Instructional Media and Model, [S. l.], v. 4, n. 2, p. 78–86, 2022. DOI: 10.32585/ijimm.v4i2.2856. Disponível em: https://journal.univetbantara.ac.id/index.php/ijimm/article/view/2856. Acesso em: 1 may. 2024.