1.
Ahmmadi WN, Ekosusilo M, Putra HK. Using Gamification Applications to Increase The Student’s Learning Activity in Digital Simulation Subjects. Indones. J. Instr. Media Model. [Internet]. 2022 Nov. 30 [cited 2024 May 1];4(2):78-86. Available from: https://journal.univetbantara.ac.id/index.php/ijimm/article/view/2856